Image:
Gigapan link here: https://www.gigapan.com/gigapans/232382
I highly recommend zooming in on all of the smaller background galaxies!
Image with HII
This image has all HII data from the VLA added in blue-green, which highlights the extent of gravitational interactions.
Gigapan link here: https://www.gigapan.com/gigapans/232383
You can view all the details and interesting features of the image here: https://www.astrobin.com/tb0sou/
Processing
The processing steps here are a result of an iterative processes where I determined the best methods for this dataset. I processed the entire dataset a total of 12 times, and this was the best result.
Background Flattening
Multi-scale Gradient Removal was used to remove any widefield gradients from L, R, G, B, and Ha. Because there were stacking artifacts in the L image, MSGR was preformed twice at different scales (256 and 32) to target the different gradients.
H-alpha Continuum Subtraction
To isolate the pure H-alpha components of the image, an HRR image was created. This was then color-calibrated so that the broadband components were pure white, and then denoised and deconvoluted, and starnet was applied to regions with high amounts of smooth nebulosity. Finally, the H-alpha component was isolated from this image using the pixelmath: $T[0[ – ($T[1]-med($T[1]))
Linear RGB Processing
Because the RGB image is only used for color information, there was a strong bias towards reducing chrominance noise. The following steps were used to processes the RGB image in the linear state:
- TGV denoise targeting Chrominance
- DeepSNR with a star mask
- NoiseX with a star X
- Spectral photometric color calibration fit to a S0 type galaxy
- BlurX only targeting stars to shrink the stars
Linear Luminance processing
I worked quite hard on Luminance to balance the amount of noise reduction and detail that I could bring out. The following steps were used to processes the Luminance image in the linear state:
- Deconvolution on RGB image using the Regularized Van-Cittart algorithm
- BlurX only targeting stars to shrink the stars
- TGV denoise targeting luminance
- NoiseX with a star mask
Non-linear LRGB processing
The first steps to do when processing an LRGB image is to stretch and combine the L and RGB images. It’s very important that neither image be stretched too strongly, and that the stretch of L matches the stretch of RGB. This is the result of the initial LRGB stretch and combination:
Next, the goal is to show the intensity of the IFN without blowing out the galaxies. This is done through a number of steps. First, the image is overstretched using HT. Duplicates are pulled off, and decreasing layers of MMT are run (from layers 7 to 5) and used as a mask for HT transformation. Then the background is replaced to retain local contrast. The result is an image that has a high dynamic range but has preserved local contrast in bright regions.
Next, in order to increase contrast in the core of the galaxies, HDRMT was applied with a luminance mask, then LHE was applied with scale 256, and then the image was brightened using curves. The result is as follows:
Next, the colors of the image were targeted. A saturation mask was created using L*~SV, and then curves were used to recursively increase the saturation. Then, a Luminance MMT mask of layers 7 was used to adjhust the colors of the galaxies. Finally, the GAME script was used to adjust the colors of M81’s core.
Finally, the H-alpha image was non-linearly added using the linearization technique. GAME masks were used to add differing amounts of H-alpha to M81 and M82.
33 thoughts on “Processing an ultra deep 393h collaboration of M81/M82”